Using QuickTime 3 media in a Director movie

Once you have added QuickTime 3 media to the Director cast, using it in your movie is as simple as dragging it to the stage and positioning it where you want it. You can use QuickTime 3 media just as you currently use digital video sprites. Additional features are available through Lingo. For more information, see Alphabetical Lingo reference.

When using QuickTime 3 media, keep these points in mind:

To change the properties of a QuickTime cast member, double-click the cast member in the Cast window to open the QuickTime Asset Properties dialog box.
To edit a QuickTime cast member, open it in a separate authoring program (you cannot open it from Director). You do not need to re-insert the edited version as long as you do not change the movie's location; Director will use the new version of the movie the next time you open the Director movie for authoring or when you play a projector or Shockwave piece that uses the QuickTime movie.
You can use a QuickTime VR movie in a Director movie by inserting it as a QuickTime 3 cast member. Set the movie as Direct to Stage; otherwise, users cannot interact with the movie.
If a QuickTime 3 movie does not contain cue points but does have a QuickTime chapter track, the chapter names will be used as cue points. Chapter names longer than 32 characters are shortened to 32 characters.